The second season, Book Two: Spirits, begins six months later, with dark spirits terrorizing the seas. A spiritual meeting with her predecessor Aang allows Korra to realize her powers and to restore the bending abilities of Amon's victims. Korra and her friends, aided by police chief Lin Beifong and United Forces General Iroh, unmask Amon as a bloodbender and Tarrlok's brother, ending the Equalists' coup. The ambitious politician Tarrlok enlists Korra to fight the anti-bender uprising of the "Equalists", led by the masked Amon, who strips benders of their abilities. She enters the pro-bending league, and befriends the brothers Bolin and Mako, as well as Asami Sato, heiress to Future Industries, a leading engineering corporation. The first season, Book One: Air, sees Korra move to Republic City to learn airbending from Tenzin, Avatar Aang's son.
The second season is mostly set in the southern polar region, while the third and fourth seasons take place mostly in the Earth Kingdom and, to a lesser degree, in Republic City. The residents of the metropolis, described as "if Manhattan had happened in Asia" by the series' creators, are united by their passion for "pro-bending", a spectator sport in which two teams composed of an earthbender, waterbender, and firebender throw each other out of a ring using bending techniques. The first season is mostly set in Republic City, the capital of the United Republic of Nations, a multicultural sovereign state that emerged from civil conflict in the Fire Nation colonies in the Earth Kingdom after the end of The Last Airbender founded by both Avatar Aang and then recent new Fire Lord Zuko. The Legend of Korra focuses on Avatar Korra, a seventeen-year-old girl from the Southern Water Tribe and the successor of Avatar Aang from The Last Airbender. Cyclically reincarnating among the world's four nations, the Avatar maintains peace and balance in the world. Only one person, the "Avatar", can bend all four elements. Bending is carried out by spiritual and physical exercises, portrayed as similar to Chinese martial arts.
PIXA CLUB KORRA SERIES
The distinguishing element of the series is "bending", the ability of some people to telekinetically manipulate the classical element associated with their nation (water, earth, fire, or air). The world is separated into four nations: the northern and southern Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. The Legend of Korra is set in the fictional world of Avatar: The Last Airbender, 70 years after the events of that series. The Legend of Korra concluded with the fourth season. Beginning with episode 9 of season 3, new episodes were first distributed through the Internet rather than broadcast. These episodes are grouped into four separate seasons ("Books") composed of twelve to fourteen episodes ("Chapters") each, with each season telling a stand-alone story.
The series was expanded further in July 2012 to 52 episodes.
PIXA CLUB KORRA MOVIE
Nickelodeon declined the creators' pitch for an Avatar: The Last Airbender follow-up animated movie based on what then became the three-part comics The Promise, The Search and The Rift, choosing instead to expand Korra to 26 episodes. The Legend of Korra was initially conceived as a twelve-episode miniseries. The series follows Avatar Korra, the reincarnation of Aang from the previous series, as she faces political and spiritual unrest in a modernizing world. Only one person, the "Avatar", can bend all four elements, and is responsible for maintaining balance in the world. Animated in a style strongly influenced by anime, the series is set in a fictional universe in which some people can manipulate, or "bend", the elements of water, earth, fire, or air. It was created by Bryan Konietzko and Michael Dante DiMartino as a sequel to Avatar: The Last Airbender, which aired from 2005 to 2008. The Legend of Korra is an American animated television series that aired on the Nickelodeon television network from 2012 to 2014.